About me

Who I am, what I do

Hi there,

I'm Thomas, but my friends call me Tom. I’ve started designing websites when I was 13 and my passion in programming has never stopped expanding since. I’m constantly on a project and I always have ideas for new ones. Games, Apps, Websites, I’ve had a go at creating a variety of different things using diverse programming languages. When I’m not writing code I study Computer Science at University and about to graduate.

My joy in designing made me an amateur in photography. I think it is a great plus to be able to capture beautiful scenes and use them in a designs. I sometimes find myself taking odd pictures just for their symmetry or their reflects.

With all the time spent online I became dependent of my music. Even if electro and drum & bass make me more productive, I always revisit classic rock and metal.

Last Tweets

Small talk and anything

Slowly getting the hang of deferred lighting with #opengl (usual cube) - next up more lighting models! Shadows will… https://t.co/4FKixiXXJv Thu Oct 12 18:57:56 +0000 2017
All nighter multiplayering on @StarboundGame, so many improvements to the story has been made ! It's been such a lo… https://t.co/zGpySVCSoG Tue Oct 10 23:43:30 +0000 2017
That deferred shading is giving me a hard time 😵 #opengl #gamedev Tue Oct 10 16:40:17 +0000 2017
"Motivation matters more than Talent", an inspiring an relevant quote I came across today - Producing value is better then perfection Fri Oct 06 12:30:26 +0000 2017
A bit of #golang at the #SCLConf this morning - better testing ? https://t.co/6q6TWVdGhf Fri Oct 06 09:27:58 +0000 2017
Benchmarked my requests to @github - 6321 request in under 40 seconds! (9mb just in request size) Hurray for #NodeJS #javascript Thu Oct 05 11:22:12 +0000 2017
Going to the #sclconf conference on #xp, #agile, #cleancode ! The lineup sounds amazing - A lot to learn about perfecting skills Thu Oct 05 07:41:06 +0000 2017
Deep into #javascript promises today - managed to scrap a large amount of data of @github #api, fetching all the re… https://t.co/04dtq5MfW1 Wed Oct 04 19:02:05 +0000 2017
An entire day spent coming up and programming a #json / #yaml , configuration based pipeline that can run a tree of… https://t.co/eTUzLKDMYY Tue Oct 03 18:02:29 +0000 2017
Back to #opengl , rebooting my engine - finally got my multy texture output working this weekend! Depth, position,… https://t.co/6T8YGWf9R6 Mon Oct 02 11:37:50 +0000 2017